![]() ![]() RELATED: Why Final Fantasy 5 and 6 Deserve the Remake Treatment By and large, the game delivers a well-paced and quirky tale, that goes to some dark places thematically, with simple action RPG mechanics that keeps combat fast and fun. With Final Fantasy 6 already release looming in Japan, and so many great SNES RPGs available, Illusion of Gaia had a tight window to impress. Secret of Mana's successful launch months before Illusion of Gaia's release showed that Action RPGs had appeal. Dragon Quest 5 and Final Fantasy 5 had shipped the year prior, to critical acclaim and multi-million unit sales. Illusion of Gaia arrived on the Super Famicom (SNES) in November of 1993, right in the middle of a number of huge releases. ![]() ![]() With so many storied developers releasing excellent work, when the small studio Quintet created Illusion of Gaia for Enix, it seemed that another quality franchise was on its way, yet somehow success never materialized for Quintet. Other franchises like Star Ocean and the Tales series got their start in the 1990s as well, providing the major franchises with some competition. While series like Final Fantasy or Dragon Quest debuted in the 80s, entries on the Super Nintendo solidified them as bonafide hits. A number of well-known Japanese RPG franchises got their start, or really found their footing, in the 1990s. ![]()
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